RadianceRADIANCE
Get Radiance
Packet-level detection engine1.21 → 26.x

It catches
what the others miss.

Prediction-grade movement. The strongest aim detection on the market. An operator experience built to be run — not tuned for weeks. Radiance is the instrument you bet your playerbase on.

14
checks live
0
false positives*
<1ms
per-packet
RADIANCE · LIVE FEED
smp · 20 tps
» kn0w failed AimGCD vl 6 · 34ms
» Sh4dow failed Reach vl 12 · 51ms
» vx_ttv failed Killaura vl 41 · 12ms
» mkxz failed AimPattern vl 9 · 28ms
» 0Frost failed Fly vl 22 · 63ms
transaction-fenced · flag-only · click-to-inspect
01
Detection

Four things it does better than the field.

A

Prediction-grade movement

radiance.checks.movement

A transaction-fenced simulation that judges every packet against the world as the client saw it — not a stale snapshot. Speed, Fly and the movement suite hold up through lag and knockback where heuristics fall apart.

B

The strongest aim detection anywhere

the wedgeradiance.checks.aim

Aim is the whole field's blind spot. Radiance reads mouse-quantization GCD, rotation-snap and robotic-smoothing entropy — signals a real hand produces and an injected rotation cannot fake. This is the wedge.

C

Mitigation, not just bans

radiance.checks.combat

A cheat gains nothing even before a punishment lands. Setback, reach caps and knockback restoration neutralise the advantage in real time, so your legit players never feel the difference.

D

Built to be run, not tuned

radiance.runtime.ops

Low-false-positive defaults that need zero configuration. A real in-game panel, Discord alerts and replay evidence for every flag. Install it and walk away — the thing nobody else in this market gets right.

02
Registry

The check registry.

Each check is a pure function over transaction-fenced state — individually toggleable, tunable, and replay-backed. All ship flag-only; mitigation is promoted per-check on live data.

GroupCheckSignalStatus
aimRotationImpossible pitch / camera-teleport yaw● live
aimAimGCDRotations that don't quantize like a mouse● live
aimAimPatternRobotic-smoothing near-zero variance● live
aimAimSnapAimbot lock-on: snap-then-settle● live
combatReachEye-to-hitbox distance, lag-compensated● live
combatAutoClickerCPS ceiling + machine-flat intervals● live
combatKillauraAttacking while not looking / multi-target○ soon
movementSpeedHorizontal budget over a rolling window● live
movementFlySustained rise + gravity-defying hover● live
movementGroundSpoofClaiming ground while rising● live
movementNoSlow / Step / JesusItem-slow, auto-step, liquid-walk○ soon
worldFastPlacePlacement cadence below human● live
worldFastBreakBreak cadence below block hardness● live
worldScaffold / NukerBridge automation, multi-break○ soon
packetBadPacketsValues a vanilla client cannot send● live
packetTimerGame-speed via packet rate● live
packetMultiActionsMultiple attacks in one tick● live
03
The field

Where Radiance stands.

Intave — the former premium standard — is gone. Grim is excellent but can't be sold and leaves aim wide open. Radiance is built to own the seat none of them fill.

RadianceGrimVulcanPolar
Owned & sellable-grade IP
Prediction-grade movement
Strong aim / rotation detection
Real-time mitigation
Replay evidence + dashboard
Zero-tuning low-FP defaults
No cloud / subscription lock-in

● full   ◐ partial   ○ none · reflects public 2026 positioning

04
License

Own it once.

No subscription lock-in, no cloud dependency. Buy the licence, run the anticheat. Grim is free but unsellable; Polar rents by the month — Radiance you own outright.

Single Server
$39.99/ once

One server. Every check, every update, the whole engine.

  • All detection checks
  • In-game panel + Discord alerts
  • Replay evidence
  • Free major-version updates
Get Single Server
Network◆ popular
$89.99/ once

Up to five backends behind one proxy. Built for real networks.

  • Everything in Single Server
  • Up to 5 bound servers
  • Cross-server flag sync
  • Web dashboard access
  • Priority support
Get Network
Studio
Contact/ custom

Large networks, bespoke tuning, a direct line to the dev.

  • Unlimited bound servers
  • Bespoke check tuning
  • Custom integrations & API
  • Direct developer support
Talk to us
vs Vulcan$45 one-time

Cheaper, and stronger where it counts — aim, mitigation, dashboard.

vs Polar~$70 / month

Our network tier costs less than Polar every six weeks. ~90% less per year.

vs Intave€100 · discontinued

The premium seat is empty. We take it — actively developed.

It was here before them

Stop watching the tab list.
Let Radiance watch the packets.